EARTH
4Obsessive Uvualoop
ATK:
1200
DEF:
1800
View:
3877
If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
Obsessive Uvualoop — Power Evaluation
Final Score: 73 ± 5 · Confidence: Medium
- Intrinsic: 70 · Deck: 71 · Meta: provisional
- Primary role: Synchro Enabler / Combo Extender · Secondary: Material body, Recycler
Why it scores here
Obsessive Uvualoop scores as a specialized but reliable Synchro enabler. Its hand and GY effects trade Synchro resources for recursion and a live Tuner body, making it a strong supporting piece in Synchro-heavy decks. The 1200 ATK and lack of disruption do not drive the score; Tuner status, splashability across 22 archetypes, and strong material utility do. It is a clean, efficient filler card, not a power generator.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Accessible in Synchro decks when Synchro bodies exist (deck evidence: 96.2% of 400 decks are Synchro-focused, with strong partnership to Synchro bosses like Hot Red Dragon Archfiend Abyss at 96.5%) (observed). |
| Combo & Conversion | 58 | Modest conversion—the hand effect banishes a Synchro to summon this card as a Tuner (neutral swap with Tuner gain), and the GY effect recycles for hand value, but neither effect generates explosive boards without further extension (inferred from card text). |
| Resource Economy | 58 | Roughly even—trading a Synchro for a live body or hand slot is neutral resource cost; the recursion utility supports Synchro-churn strategies but does not net positive card advantage (inferred from card text). |
| Effect & Interaction | 8 | Zero opponent disruption, negation, or removal—the card is purely internal recursion and Synchro enablement with no hand-trap or control function (verified from card text). |
| Material Utility | 82 | Excellent—Level 4 Tuner with EARTH and Fiend type fits cleanly into Synchro and archetype strategies; remains useful material even when effects are negated, and high deck overlap with Tuner-hungry archetypes confirms practical material role (verified from card text and observed in Archfiend 38%, Resonator 32.8%, Bystial 10.8% deck distribution). |
| Resilience & Flexibility | 68 | Moderate—operates in two zones (hand and GY) for redundancy, but vulnerable to specific negation or blanking; zone redundancy provides recovery but the card lacks protection (inferred from card text and effects structure). |
| Deck-Building Efficiency | 87 | Excellent—no garnet or brick risk (always Tuner-compatible material), no self-locking, and splashable across 22 distinct archetypes with standard 1-copy inclusion (394/400 decks run 1 copy) shows no deckbuilding drag (observed from decks_evidence). |
Calculation
Weight profile: 0.7 Synchro Enabler + 0.3 Material body. Intrinsic ≈ 70, Deck ≈ 71, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Tuner material even when effects are negated—compatible with every Synchro deck
- Zone redundancy (hand and GY)—survives some graveyard disruption with hand activation path intact
- No garnet or brick risk; splashable at 1–3 copies without deckbuilding cost
- Strong partner base across 22 archetypes (Archfiend, Resonator, Bystial, etc.) confirms accessibility and consistency
- Recursion utility supports resource-churn strategies in GY-heavy Synchro decks
Weaknesses
- Zero disruption or opponent interaction—relies entirely on partner Synchros for board control
- Modest resource economy—trading a Synchro for a body is neutral, not advantageous
- Combo conversion is incremental, not explosive—acts as a supporting piece, not a power generator
- Vulnerable to broad negation (Maxx C, hand traps) and effect blanking reduces zone redundancy
- Requires a Synchro target on field or in GY to activate; dead in isolation or early-game non-Synchro lines
Counters / choke points
- Broad hand-trap negation (Maxx C, Ash Blossom & Joyous Spring) suppresses both hand and GY activations
- Graveyard banish effects (e.g., Dimensional Barrier, certain floodgates) lock out the GY effect
- Effect negation (e.g., Negate, Forbidden Droplet) blanks both effects, leaving only a weak 1200 ATK body
- Deck manipulation that removes Synchro targets from GY eliminates GY activation path
Best use
Synchro enabler and Tuner material provider in main Synchro lines. Decks: Archfiend, Resonator, Bystial, Crimson Dragon, Adamancipator.
Evidence & gaps
- Verified: Tuner monster, Level 4, EARTH Fiend, 1200 ATK / 1800 DEF (card text); Hand effect: target 1 Synchro monster (field or GY), banish it, Special Summon this card (card text); GY effect: target 1 Synchro monster (field or GY), banish it, add this card to hand (card text); Once-per-turn restriction on each effect (card text); Used in 400 recent decks; 38% Archfiend, 32.8% Resonator, 10.8% Bystial (deck evidence); 96.2% of decks are Synchro-focused (gameplay_type_id 7) (deck evidence); Unlimited copies assumed (no banlist token in TCG, OCG, MasterDuel)
- Observed: Appears in 400 matched decks with average 1.03 copies per deck (394 run 1, 6 run 3) (decks_evidence); Strong co-occurrence with Synchro bosses: Hot Red Dragon Archfiend Abyss 96.5%, Bone Archfiend 95.5%, Red Dragon Archfiend 95% (top_partners in decks_evidence); Present across 22 distinct archetypes, indicating broad Synchro adoption (decks_evidence); Main-deck placement standard (all 400 decks run it main, 0 side) (decks_evidence)
- Inferred: Combo conversion is modest—banish-a-Synchro-to-summon-this is a neutral resource swap; GY recursion is utility, not explosive (from card text and role structure); Material utility is strong—Tuner status enables Synchro Summons; remains compatible material even when effects are negated (from card text and Level 4 Tuner mechanics); Resilience is moderate—hand and GY effects provide zone redundancy, but both share Synchro-target requirement; vulnerable to effect blanking (from card text structure); Deckbuilding cost is minimal—no garnet risk, no self-locking, splashable into any Synchro deck with clean 1-copy inclusion (from text and deck distribution)
- Data gaps: No combos supplied—cannot verify actual combo conversion or role as true starter vs. pure extender No guides supplied—no human strategic context or deck tech confirmations No StatisticsCard (usage_statistics.available = false)—cannot calibrate historical archetype inclusion rates beyond the 400-deck sample No Top-Card ranking—metagame tier unknown, but deck data confirms active play in major archetypes






