Obsessive Uvualoop
EARTH 4

Obsessive Uvualoop

  • ATK:
  • 1200

  • DEF:
  • 1800

  • View:
  • 3877




If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.




 
 
AI Power Analysis
Synchro Enabler / Combo ExtenderConfidence: Medium
73± 5/ 100
Power Score
Intrinsic 70
Deck 71

Obsessive Uvualoop — Power Evaluation

Final Score: 73 ± 5 · Confidence: Medium

  • Intrinsic: 70 · Deck: 71 · Meta: provisional
  • Primary role: Synchro Enabler / Combo Extender · Secondary: Material body, Recycler

Why it scores here

Obsessive Uvualoop scores as a specialized but reliable Synchro enabler. Its hand and GY effects trade Synchro resources for recursion and a live Tuner body, making it a strong supporting piece in Synchro-heavy decks. The 1200 ATK and lack of disruption do not drive the score; Tuner status, splashability across 22 archetypes, and strong material utility do. It is a clean, efficient filler card, not a power generator.

Axis scores

Axis Score Evidence
Accessibility 72 Accessible in Synchro decks when Synchro bodies exist (deck evidence: 96.2% of 400 decks are Synchro-focused, with strong partnership to Synchro bosses like Hot Red Dragon Archfiend Abyss at 96.5%) (observed).
Combo & Conversion 58 Modest conversion—the hand effect banishes a Synchro to summon this card as a Tuner (neutral swap with Tuner gain), and the GY effect recycles for hand value, but neither effect generates explosive boards without further extension (inferred from card text).
Resource Economy 58 Roughly even—trading a Synchro for a live body or hand slot is neutral resource cost; the recursion utility supports Synchro-churn strategies but does not net positive card advantage (inferred from card text).
Effect & Interaction 8 Zero opponent disruption, negation, or removal—the card is purely internal recursion and Synchro enablement with no hand-trap or control function (verified from card text).
Material Utility 82 Excellent—Level 4 Tuner with EARTH and Fiend type fits cleanly into Synchro and archetype strategies; remains useful material even when effects are negated, and high deck overlap with Tuner-hungry archetypes confirms practical material role (verified from card text and observed in Archfiend 38%, Resonator 32.8%, Bystial 10.8% deck distribution).
Resilience & Flexibility 68 Moderate—operates in two zones (hand and GY) for redundancy, but vulnerable to specific negation or blanking; zone redundancy provides recovery but the card lacks protection (inferred from card text and effects structure).
Deck-Building Efficiency 87 Excellent—no garnet or brick risk (always Tuner-compatible material), no self-locking, and splashable across 22 distinct archetypes with standard 1-copy inclusion (394/400 decks run 1 copy) shows no deckbuilding drag (observed from decks_evidence).

Calculation

Weight profile: 0.7 Synchro Enabler + 0.3 Material body. Intrinsic ≈ 70, Deck ≈ 71, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Tuner material even when effects are negated—compatible with every Synchro deck
  • Zone redundancy (hand and GY)—survives some graveyard disruption with hand activation path intact
  • No garnet or brick risk; splashable at 1–3 copies without deckbuilding cost
  • Strong partner base across 22 archetypes (Archfiend, Resonator, Bystial, etc.) confirms accessibility and consistency
  • Recursion utility supports resource-churn strategies in GY-heavy Synchro decks

Weaknesses

  • Zero disruption or opponent interaction—relies entirely on partner Synchros for board control
  • Modest resource economy—trading a Synchro for a body is neutral, not advantageous
  • Combo conversion is incremental, not explosive—acts as a supporting piece, not a power generator
  • Vulnerable to broad negation (Maxx C, hand traps) and effect blanking reduces zone redundancy
  • Requires a Synchro target on field or in GY to activate; dead in isolation or early-game non-Synchro lines

Counters / choke points

  • Broad hand-trap negation (Maxx C, Ash Blossom & Joyous Spring) suppresses both hand and GY activations
  • Graveyard banish effects (e.g., Dimensional Barrier, certain floodgates) lock out the GY effect
  • Effect negation (e.g., Negate, Forbidden Droplet) blanks both effects, leaving only a weak 1200 ATK body
  • Deck manipulation that removes Synchro targets from GY eliminates GY activation path

Best use

Synchro enabler and Tuner material provider in main Synchro lines. Decks: Archfiend, Resonator, Bystial, Crimson Dragon, Adamancipator.

Evidence & gaps

  • Verified: Tuner monster, Level 4, EARTH Fiend, 1200 ATK / 1800 DEF (card text); Hand effect: target 1 Synchro monster (field or GY), banish it, Special Summon this card (card text); GY effect: target 1 Synchro monster (field or GY), banish it, add this card to hand (card text); Once-per-turn restriction on each effect (card text); Used in 400 recent decks; 38% Archfiend, 32.8% Resonator, 10.8% Bystial (deck evidence); 96.2% of decks are Synchro-focused (gameplay_type_id 7) (deck evidence); Unlimited copies assumed (no banlist token in TCG, OCG, MasterDuel)
  • Observed: Appears in 400 matched decks with average 1.03 copies per deck (394 run 1, 6 run 3) (decks_evidence); Strong co-occurrence with Synchro bosses: Hot Red Dragon Archfiend Abyss 96.5%, Bone Archfiend 95.5%, Red Dragon Archfiend 95% (top_partners in decks_evidence); Present across 22 distinct archetypes, indicating broad Synchro adoption (decks_evidence); Main-deck placement standard (all 400 decks run it main, 0 side) (decks_evidence)
  • Inferred: Combo conversion is modest—banish-a-Synchro-to-summon-this is a neutral resource swap; GY recursion is utility, not explosive (from card text and role structure); Material utility is strong—Tuner status enables Synchro Summons; remains compatible material even when effects are negated (from card text and Level 4 Tuner mechanics); Resilience is moderate—hand and GY effects provide zone redundancy, but both share Synchro-target requirement; vulnerable to effect blanking (from card text structure); Deckbuilding cost is minimal—no garnet risk, no self-locking, splashable into any Synchro deck with clean 1-copy inclusion (from text and deck distribution)
  • Data gaps: No combos supplied—cannot verify actual combo conversion or role as true starter vs. pure extender No guides supplied—no human strategic context or deck tech confirmations No StatisticsCard (usage_statistics.available = false)—cannot calibrate historical archetype inclusion rates beyond the 400-deck sample No Top-Card ranking—metagame tier unknown, but deck data confirms active play in major archetypes











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